Java Games: Pixelate

For the sake of posterity, and for completeness, I am including links to software I wrote in my first job. I graduated from the University of Cambridge in 2007 and was hired to write Java browser games to complement Runescape.


To detox from long days writing Java, especially in the rush to launch, I would play Lumines.

I got a bit obsessed. My next project was to design a spiritual successor with the same aesthetic idea of transitioning colour and light. The result was a 3D-falling-block game:


  • This was the first Jagex game with any kind of real-time multiplayer feedback.
    • (Writing browser applets entirely on TCP streams, not UDP, means that was really difficult).
  • I was very keen for Pixelate to be unique, not a clone of any existing block game.
    • The result is fun, but not as much fun as Lumines.
  • It’s possible to master the game with a little effort. We saw users playing perfect (ie. unbeatable) games against each other in head-to-head multiplayer.
  • As of 2016, the game is still playable if you can get Java to work with your browser.
    • As the service is being wound down, it’s unlikely the multiplayer servers will remain online.

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